![]() ![]() Higher Str officers tend to have better Base AC's. ![]() Every allied officer has a Base Armor Class, which is based off of their level.Wu is quite difficult, and Wei may take some patience. The game is a bit easier to start out, but gets progressively nastier in Shu. The difficulty curve has been changed.Experience is gained quicker in Shu, Wu, and especially in Wei, over-against v2.0 of the Remix.Many officer's sprites have also been changed to their DoaE2 equivalents. Sonic Penguin has allowed me the use of his graphical wizardry, and Ludmeister's Remix features many of his officer portraits.The Berserk tactic can break through an enemy Vanish tactic! MiDKnighT from Yuan Shu forums has contributed some very powerful new gameplay strategies by coding Duel, Life/Arise, as well as Berserk and Protect tactics. Fixed a critical stack overflow bug which caused battles to freeze (thanks MiDKnighT).I have meticulously retooled various game variables, in an effort to pace the game perfectly.Ĭredits, appreciation, and kudos are to due to all these individuals for their work on Destiny of an Emperor, without whom the current iteration of Ludmeister's Remix would never have existed. This mod offers a significantly different experience than either of the v1.x Ludmeister mods. Difficulty is increased slightly, though several castle battles are designed to be rather nasty. Tactician heavy armies are designed to be more viable (and more necessary) over a long march. Battles are designed to be more decisive, tipping in favor of the more powerful/smarter army much faster. This mod aims to improve the gameplay of Destiny of an Emperor. Downloadedę17 timesĭestiny of an Emperor Ludmeister's Remix- Log of Modifications Purposes and Aims Destiny of an Emperor for NES- Ludmeister's Remix version 1.0 (8.54 KB) - Released May 5th, 2011.Destiny of an Emperor for NES- Ludmeister's Remix version 1.1 (8.75 KB) - Released November 1st, 2011.2 (69.9 KB) - Released November 20th, 2011, updated November 21st, 2011 and most recently January 19th, 2012. Destiny of an Emperor for NES- Ludmeister's Remix version 2.0, Rev.Destiny of an Emperor for NES- Ludmeister's Remix version 3.0, revision 1 (180 KB) - *New version* Released June 3rd, 2013, revised June 4th, 2013.Wizardry 1st Trilogy SNES Rebalancing Modĭestiny of an Emperor- Downloads Download Destiny of an Emperor Ludmeister's Remix.Destiny of an Emperor NES Ludmeister's Remix.Final Fantasy 1 and 2 GBA Mod of Balance.Final Fantasy 5 Advance Custom Classes Mod.It is now offered and maintained by Dynamic Designs. This project was originally released by Magic-Destiny which has since merged with Stealth Translations to form Dynamic Designs. Kiddies, if you like RPGs, and you don’t try this game out, you’re on crack ^_^. ASM and creative use of substring compression by Jair and Taskforce have also helped to integrate the script seemlessly into the game. I have never been exposed to a script so clearly-written - professionally done, or otherwise. He has taken the excellent translations by Faraday, Robin, Musashi, and Varkon - and turned them into a beautiful, mature, well-written script. However, it is mainly Wildbill’s labor of love, he’s been there practically since the start of the project, with a rabid determination that is practically unparallelled in the translation community. It was first started in early 1997 under the direction of Cataclysm X (), but due to the complexity of the ROM, it had shifted hands many, many times until it finally ended up with Destiny Translations. Parallel to the setting and background of the actual game, this translation was a long time in the making. ![]()
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